Procedural Animation Editor: Nodes – Arma Reforger
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|- | |- | ||
| Bone name | | Bone name | ||
| Name of the bone in the model. | | Name of the bone in the preview model. List is only populated if preview model was previously selected. This option is only used for preview of animation - it doesn't affect animation on asset to which it is attached. | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
| Update collider | | Update collider | ||
| | | Defines if collider should be updated (rotated) when this animation is performed. | ||
| | | By default this option is set to off to save some performance. | ||
|- | |- | ||
| colspan="3" | '''Node Inputs''' | | colspan="3" | '''Node Inputs''' | ||
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|- | |- | ||
| Update collider | | Update collider | ||
| | | Defines if collider should be updated (rotated) when this animation is performed. | ||
| | | By default this option is set to off to save some performance. | ||
|- | |- | ||
| X axis | | X axis | ||
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| Sets signal's value in real time. | | Sets signal's value in real time. | ||
| If no node is selected, this value is shown. Has an effect only in the editor for testing and debugging. | | If no node is selected, this value is shown. Has an effect only in the editor for testing and debugging. | ||
In 0.9.5.x version of the Workbench, if the chain contains a Smoother node, this value has no effect. | |||
|} | |} | ||
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'''Random''' generates a value in the defined range. | '''Random''' generates a value in the defined range. | ||
{| class=" | {| class="wikitable" | ||
! Name | ! Name | ||
! Description | ! Description | ||
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|- | |- | ||
| Min | | Min | ||
| | | Defines the beginning of the range in which the random number is generated | ||
| | | | ||
|- | |- | ||
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| Update rate | | Update rate | ||
| Defines how often the value is generated. | | Defines how often the value is generated. | ||
* Every Get - every time when the branch with the signal is processed (i.e. when the engine is on/off) | * Every Get - every time when the branch with the signal is processed (i.e. when the engine is on/off) | ||
* Every Frame - every frame of the game. | * Every Frame - every frame of the game. | ||
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| colspan="2" | x Min | | colspan="2" | x Min | ||
| | | | ||
< | <enforce> | ||
if (A == B && C = D) | if (A == B && C = D) | ||
{ | { | ||
Line 1,030: | Line 1,028: | ||
output = 0; | output = 0; | ||
} | } | ||
</ | </enforce> | ||
|- | |- | ||
| B | | B |
Latest revision as of 19:18, 30 July 2022
pap Nodes and Buttons
Signal
This button is a shortcut to create a Signal (.siga) resource and node.
Name | Description | Note |
---|---|---|
Name | Name of the input. It is the same as name of the output in *.siga file. | |
Comment | Custom user comment. | |
Path | .siga file path |
In order to use an existing .siga node file, drag and drop it from the Resource Browser into the Main Window.
Constants
Set constant key-value pairs.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Metadata | ||
Constant values | ||
Node Outputs | ||
Set Key(s) | Respective Key Value(s) |
Bone
Add a new bone to the project.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Bone name | Name of the bone in the preview model. List is only populated if preview model was previously selected. This option is only used for preview of animation - it doesn't affect animation on asset to which it is attached. | |
Node Output | ||
Out | Bone name. |
RotationSet
Set rotation of the bone. Only functionality of this node is to execute the animation.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Update collider | Defines if collider should be updated (rotated) when this animation is performed. | By default this option is set to off to save some performance. |
Node Inputs | ||
In | Bone name. | |
Rotation | Rotation value. | |
Node Output | ||
Out | Value, how much the bone rotates. |
RotationMake
Set the axis in which the bone gets rotated.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Update collider | Defines if collider should be updated (rotated) when this animation is performed. | By default this option is set to off to save some performance. |
X axis | Value, how much the bone rotates around the X axis. | |
Y axis | Value, how much the bone rotates around the Y axis. | |
Z axis | Value, how much the bone rotates around the Z axis. | |
Node Inputs | ||
X axis | Value, how much the bone rotates around the X axis. | |
Y axis | Value, how much the bone rotates around the Y axis. | |
Z axis | Value, how much the bone rotates around the Z axis. |
RotationBreak
Break rotation vector into separate elements (x, y, z)
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Node Inputs | ||
In | Rotation input | |
Node Output | ||
X axis | Value, how much the bone rotates around the X axis. | |
Y axis | Value, how much the bone rotates around the Y axis. | |
Z axis | Value, how much the bone rotates around the Z axis. |
TranslateSet
Bone's translation. The only functionality of this node is to execute the animation.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Node Inputs | ||
In | Bone to be translated. | |
Translation | Translation vectors. | |
Node Output | ||
Out |
TranslateMake
Set the axis in which the bone is translated.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
X axis | Value, how much the bone is translated in the X axis. | |
Y axis | Value, how much the bone is translated in the Y axis. | |
Z axis | Value, how much the bone is translated in the Z axis. | |
Node Inputs | ||
X axis | Value, how much the bone is translated in the X axis. | |
Y axis | Value, how much the bone is translated in the Y axis. | |
Z axis | Value, how much the bone is translated in the Z axis. | |
Node Output | ||
Out |
TranslateBreak
Break translation vector into separate elements (x, y, z)
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Node Inputs | ||
In | Vector (x, y, z) | |
Node Output | ||
X axis | Value, how much the bone is translated in the X axis. | |
Y axis | Value, how much the bone is translated in the Y axis. | |
Z axis | Value, how much the bone is translated in the Z axis. |
ScaleSet
Set bone's scale. Only functionality of this node is to execute the animation.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Update collider | If checked, update the model's collider. | |
Node Inputs | ||
In | Bone to be scaled | |
Scale | Vectors of scale | |
Node Output | ||
Out |
ScaleMake
Sets the axis in which the bone is scaled.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
X axis | Value, how much the bone is scaled in the X axis. | |
Y axis | Value, how much the bone is scaled in the Y axis. | |
Z axis | Value, how much the bone is scaled in the Z axis. | |
Node Inputs | ||
X axis | Value, how much the bone is scaled in the X axis. | |
Y axis | Value, how much the bone is scaled in the Y axis. | |
Z axis | Value, how much the bone is scaled in the Z axis. | |
Node Output | ||
Out |
ScaleBreak
Break scale vector to separate elements (x, y, z)
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Node Inputs | ||
In | Vector (x, y, z) | |
Node Output | ||
X axis | Value, how much the bone is scaled in the X axis. | |
Y axis | Value, how much the bone is scaled in the Y axis. | |
Z axis | Value, how much the bone is scaled in the Z axis. |
siga Nodes
Input
Input is a value (number) provided by the engine.
Name | Description | Note |
---|---|---|
Name | Must reflect how input is named in the engine. | |
Comment | Custom user comment. | |
Value | Set signal's value. | This has an effect only in the editor for testing and debugging. |
Min | Sets signal's minimum value. | This has an effect only in the editor for testing and debugging. |
Max | Sets signal's maximal value. | This has effect only in editor for testing and debugging. |
ValRT | Sets signal's value in real time. | If no node is selected, this value is shown. Has an effect only in the editor for testing and debugging.
In 0.9.5.x version of the Workbench, if the chain contains a Smoother node, this value has no effect. |
Output
Output is a value (number) sent from *.siga to *.pap file when it's processed.
Name | Description | Note |
---|---|---|
Name | Signal's name, used in *.pap file. | |
Comment | Custom user comment. |
Value
Value, as its name suggests, represents a number defined by the user.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Value | Any number which this node will represent. |
Random
Random generates a value in the defined range.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Min | Defines the beginning of the range in which the random number is generated | |
Max | Defines the end of the range in which the random number is generated | |
Update rate | Defines how often the value is generated.
|
Generator
Generator sets a value in the predefined interval.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Value to generate |
Value to generate by the generator. |
|
Interval | Interval in milliseconds in which the number is generated. |
Sum
Sum all input values together.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Sub
Subtract a value from another.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Subtracter | Value which will be used as subtracter, if it's not set on node input. | |
Node Inputs | ||
In |
The value from which it will be subtracted. |
|
Subtracter | (Optional) Value which will be used as subtracter. |
Mul
Multiply inputs with each other.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Min
Minimum value of all inputs.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Max
Maximum value of all inputs.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Exp
Returns the base-exponential function x, which is e raised to the power x: ex.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Ln
Natural logarithm.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Log2
Logarithm with base 2.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Log10
Logarithm with base 10.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Abs
Return absolute value.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Div
Divide the dividend with the divisor.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Divisor | Value which will be used as divisor, if it's not set on node input. | |
Node Inputs | ||
In | The value which will be divided. | |
Divisor | Value used as divisor |
Pow
Return the input raised to the power of Exponent.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Node Inputs | ||
In | Input value. | |
Exponent | Value used as Exponent. |
Remainder
Return the remainder of dividing input with divisor.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Node Inputs | ||
In | Input value. | |
Divisor | Value used as the divisor. |
Average
Average the input values over time.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Capacity | (rounded to the closest power of two) |
Convertor
Convert the input into a value defined by the interval it falls into.
Name | Description | Note | |
---|---|---|---|
Name | Name of the node. Used for better orientation in the project. | ||
Comment | Custom user comment. | ||
Input as default | If checked, input value is used as a default value. | ||
Default | Default value. | ||
Ranges | Set the range of value which will be converted to output value. i.e.:
If the signal value has a range from 0 to 1 and Min is set to 0.1, Max to 0.2 with Out set to 100, the output value will be set to 100 if the Min / Max condition is met. Multiple of ranges can be set in one Convertor. |
||
Min | Minimal value. | ||
Max | Maximal value | ||
Out | Output value |
Db2Gain
Convert decibels to gain.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Gain2Db
Convert gain to decibels.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
St2Gain
Convert semitone to gain.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Gain2St
Convert gain to semitone.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Freq2Oc
Convert frequency to octave.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Env
Envelope.
Name | Description | Note | |
---|---|---|---|
Name | Name of the node. Used for better orientation in the project. | ||
Comment | Custom user comment. | ||
A | x Min |
if (A == B && C = D)
{
if (input >= A && input < C)
output = 1;
else
output = 0;
} | |
B | x Max | ||
C | x Min | ||
D | x Max | ||
Fade-in | Interpolation curve type. Between A and B | ||
Fade-out type | Interpolation curve type. Between C and D | ||
Linear | |||
S-Curve | |||
Power of 1.41 | f(x) = x^1.41 | ||
Power of 2 | f(x) = x^2 | ||
Power of 3 | f(x) = x^3 | ||
Power of 1/1.41 | f(x) = x^1/1.41 | ||
Power of 1/2 | f(x) = x^1/2 | ||
Power of 1/3 | f(x) = x^1/3 |
Interpolate
Interpolate between two values.
Name | Description | Note | |
---|---|---|---|
Name | Name of the node. Used for better orientation in the project. | ||
Comment | Custom user comment. | ||
X min | Minimal value of X. | ||
X max | Maximal value of X. | ||
Y min | Minimal value of Y. | ||
Y max | Maximal value of Y. | ||
Fade-in / Fade-out type | |||
Linear | |||
S-Curve | |||
Power of 1.41 | f(x) = x^1.41 | ||
Power of 2 | f(x) = x^2 | ||
Power of 3 | f(x) = x^3 | ||
Power of 1/1.41 | f(x) = x^1/1.41 | ||
Power of 1/2 | f(x) = x^1/2 | ||
Power of 1/3 | f(x) = x^1/3 |
Smoother
Smooth the input value over time.
Name | Description | Note | |
---|---|---|---|
Name | Name of the node. Used for better orientation in the project. | ||
Comment | Custom user comment. | ||
Fade-in time | Time in which value transform from lower value to higher value in milliseconds. i.e.: 0 to 1 | ||
Fade-in type | Defines the function used to interpolate the value. | ||
Fade-out time | Time in which value transform from higher value to a lower value in milliseconds. i.e.: 1 to 0 | ||
Fade-out type | Defines the function used to interpolate the value. | ||
Input resets timer | If checked, the new input will reset the time of previous interpolation. | ||
Always interpolate |
Check to make sure that the interpolation of the current value is completed even if a new value arrives. |
Floor
Round downward, returning the largest integral value that is not greater than input.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Ceil
Round upward, returning the smallest integral value that is greater than input.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Round
Round the value.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Clamp
Make sure that the input will be inside min-max interval.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Min | Minimal value. | |
Max | Maximal value. | |
Node Inputs | ||
In | Input value to clamp. | |
Min | Minimal value. | |
Max | Maximal value. |
ClampMin
Make sure that the input will never be smaller than min.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Min | Minimal value. | |
Node Inputs | ||
In | Input value to clamp. | |
Min | Minimal value. |
ClampMax
Make sure that the input will never be greater than max.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. | |
Max | Maximal value. | |
Node Inputs | ||
In | Input value to clamp. | |
Max | Maximal value. |
Sin
Sine of an input angle in radians.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Cos
Cosine of an input angle in radians.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
Tan
Tangent of an input angle in radians.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
ASin
Arcus sine of an input angle in radians.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
ACos
Arcus cosine of an input angle in radians.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |
ATan
Arcus tangent of an input angle in radians.
Name | Description | Note |
---|---|---|
Name | Name of the node. Used for better orientation in the project. | |
Comment | Custom user comment. |