setDestination: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofpe | |game1= ofpe | ||
| 1.00 | |version1= 1.00 | ||
|game2= arma1 | |game2= arma1 | ||
Line 36: | Line 36: | ||
* "VEHICLE PLANNED" - used for vehicle driver | * "VEHICLE PLANNED" - used for vehicle driver | ||
Works best when used on [[agents]]. Using "LEADER PLANNED" will trigger | Works best when used on [[agents]]. Using "LEADER PLANNED" will trigger {{hl|"PathCalculated"}} [[Arma_3:_Event_Handlers#PathCalculated | Event Handler]] | ||
|s1= | |s1= object [[setDestination]] [position, planningMode, forceReplan] | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= | |||
|p2= position: [[Array]] format [[Position]] | |||
| | |||
| | |p3= planningMode: [[String]] | ||
|p4= forceReplan: [[Boolean]] - specifies if replanning of the path should be forced. | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>bob setDestination [screenToWorld [0.5,0.5], "LEADER PLANNED", true];</sqf> | ||
|seealso= [[expectedDestination]] | |seealso= [[expectedDestination]] [[doMove]] [[calculatePath]] | ||
}} | }} | ||
Latest revision as of 02:09, 1 August 2022
Description
- Description:
- Set the destination for path planning of the pilot.
Possible values for planningMode are:
- "DoNotPlan" - used when not moving
- "DoNotPlanFormation" - used in formation when simple path testing is used
- "LEADER PLANNED" - used for formation leader (full path finding used)
- "LEADER DIRECT" - used for DirectGo (like getin, supply)
- "FORMATION PLANNED" - used in formation when full path finding is used
- "VEHICLE PLANNED" - used for vehicle driver
- Groups:
- Unit Control
Syntax
- Syntax:
- object setDestination [position, planningMode, forceReplan]
- Parameters:
- object: Object
- position: Array format Position
- planningMode: String
- forceReplan: Boolean - specifies if replanning of the path should be forced.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- expectedDestination doMove calculatePath
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect