lockedTurret: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50


|gr1= Turrets
|gr1= Turrets


| Check whether gunner position of the vehicle turret is locked.
|descr= Check whether gunner position of the vehicle turret is locked.


| vehicle '''lockedTurret''' turretPath
|s1= vehicle [[lockedTurret]] turretPath


|p1= vehicle: [[Object]] -
|p1= vehicle: [[Object]]


|p2= turretPath: [[Array]] -
|p2= turretPath: [[Array]] format [[Turret Path]]


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>_locked = tank [[lockedTurret]] [0];</code>
|x1= <sqf>_locked = tank lockedTurret [0];</sqf>


|seealso= [[lockTurret]], [[moveInTurret]], [[turretUnit]]
|seealso= [[lockTurret]] [[moveInTurret]] [[turretUnit]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:01, 8 August 2022

Hover & click on the images for description

Description

Description:
Check whether gunner position of the vehicle turret is locked.
Groups:
Turrets

Syntax

Syntax:
vehicle lockedTurret turretPath
Parameters:
vehicle: Object
turretPath: Array format Turret Path
Return Value:
Boolean

Examples

Example 1:
_locked = tank lockedTurret [0];

Additional Information

See also:
lockTurret moveInTurret turretUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note