lockedTurret: Difference between revisions

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m (merged "turret" and "path" to "handlerName" so nobody thinks these are 2 parameters)
m (Some wiki formatting)
 
(40 intermediate revisions by 4 users not shown)
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Check whether gunner position of the vehicle turret is locked. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| vehicle '''lockedTurret''' turretPath |= Syntax
|game4= arma3
|version4= 0.50


|p1= vehicle: [[Object]] -  |= PARAMETER1
|gr1= Turrets


|p2= turretPath: [[Array]] -  |= PARAMETER2
|descr= Check whether gunner position of the vehicle turret is locked.


|p3= |= PARAMETER3
|s1= vehicle [[lockedTurret]] turretPath


| [[Boolean]] |= RETURNVALUE
|p1= vehicle: [[Object]]


|p2= turretPath: [[Array]] format [[Turret Path]]


|x1= <code>(example)</code>|= EXAMPLE1
|r1= [[Boolean]]


____________________________________________________________________________________________
|x1= <sqf>_locked = tank lockedTurret [0];</sqf>


| [[lockTurret]], [[moveInTurret]], [[turretUnit]] |= SEEALSO
|seealso= [[lockTurret]] [[moveInTurret]] [[turretUnit]]
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:01, 8 August 2022

Hover & click on the images for description

Description

Description:
Check whether gunner position of the vehicle turret is locked.
Groups:
Turrets

Syntax

Syntax:
vehicle lockedTurret turretPath
Parameters:
vehicle: Object
turretPath: Array format Turret Path
Return Value:
Boolean

Examples

Example 1:
_locked = tank lockedTurret [0];

Additional Information

See also:
lockTurret moveInTurret turretUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note