BIS fnc damagePulsing: Difference between revisions

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m (Text replacement - "\|s1= +" to "|s1= ")
m (Text replacement - "Script handle" to "Script Handle")
 
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|s1= call [[BIS_fnc_damagePulsing]]
|s1= call [[BIS_fnc_damagePulsing]]


|r1=[[Script_(Handle)|Script handle]]
|r1= [[Script Handle]]


|x1= <code>[[call]] [[BIS_fnc_damagePulsing]];</code>
|x1= <sqf>call BIS_fnc_damagePulsing;</sqf>


|seealso= [[BIS_fnc_fatigueEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_incapacitatedEffect]], [[BIS_fnc_indicateBleeding]], [[BIS_fnc_bloodEffect]]
|seealso= [[BIS_fnc_fatigueEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_incapacitatedEffect]] [[BIS_fnc_indicateBleeding]] [[BIS_fnc_bloodEffect]]
}}
}}

Latest revision as of 18:17, 9 August 2022

Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script Handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffect BIS_fnc_incapacitatedEffect BIS_fnc_incapacitatedEffect BIS_fnc_indicateBleeding BIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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