setVehicleTIPars: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a | |descr= Sets the "heat" state of different vehicle parts for Thermal Imaging detection. | ||
{{Feature | | This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a 0..1 range - 0 being cold, 1 being hot. | ||
{{Feature|informative|This command does not work on infantry weapons.}} | |||
|s1= vehicle [[setVehicleTIPars]] [engine, wheels, weapon] | |s1= vehicle [[setVehicleTIPars]] [engine, wheels, weapon] | ||
Line 23: | Line 24: | ||
|p1= vehicle: [[Object]] - Vehicle whose components are manipulated | |p1= vehicle: [[Object]] - Vehicle whose components are manipulated | ||
|p2= | |p2= engine: [[Number]] - engine and body's heat | ||
|p3= | |p3= wheels: [[Number]] - tracks/wheels' heat | ||
|p4 | |p4= weapon: [[Number]] - main weapon's heat | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot | |x1= <sqf> | ||
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot | |||
vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold | vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold | ||
vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm</sqf> | vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm | ||
</sqf> | |||
|x2= <sqf>vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter</sqf> | |x2= <sqf>vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter</sqf> |
Revision as of 18:11, 15 August 2022
Description
- Description:
- Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a 0..1 range - 0 being cold, 1 being hot.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setVehicleTIPars [engine, wheels, weapon]
- Parameters:
- vehicle: Object - Vehicle whose components are manipulated
- engine: Number - engine and body's heat
- wheels: Number - tracks/wheels' heat
- weapon: Number - main weapon's heat
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- disableTIEquipment setCamUseTI
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.50
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Local Effect