parseNumber: Difference between revisions
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|seealso= [[BIS_fnc_parseNumber]] [http://www.cplusplus.com/reference/cstdlib/atof/ atof] [[Floating Point Number#Floating Point Literals|Floating point literals]] | |seealso= [[BIS_fnc_parseNumber]] [http://www.cplusplus.com/reference/cstdlib/atof/ atof (C++)] [[Floating Point Number#Floating Point Literals|Floating point literals]] | ||
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Revision as of 15:48, 2 September 2022
Description
- Description:
- Parses the string, interpreting its content as a floating point number.
- Groups:
- Strings
Syntax
- Syntax:
- parseNumber value
- Parameters:
- value: String or 1.50 Boolean
- Return Value:
- Number - the parsed number, 0 if no valid number was found; in the case of a passed Boolean, 0 if false, 1 if true
Examples
- Example 1:
- Example 2:
- since Arma 3 v1.50:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings