triggerAmmo: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Triggers a munition such as shells, bullets, missiles, rockets and bombs (''shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket'') as if it did hit. | |descr= Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (''shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket'') as if it did hit. | ||
If ammo uses submunition, then creation of submunition will be triggered. | If ammo uses submunition, then creation of submunition will be triggered. | ||
Revision as of 15:42, 3 October 2022
Description
- Description:
- Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket) as if it did hit. If ammo uses submunition, then creation of submunition will be triggered.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- triggerAmmo munition
- Parameters:
- munition: Object
- Return Value:
- Nothing
Examples
- Example 1:
- triggerAmmo bomb1;
Additional Information
- See also:
- getShotParents "Fired" Event Handler
Notes
-
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