getTerrainHeightASL: Difference between revisions

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|s1= [[getTerrainHeightASL]] position
|s1= [[getTerrainHeightASL]] position


|p1= position: [[Array]] in format [[Position2D]] or [[Position3D]] (in which case the Z value is ignored)
|p1= position: [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] (in which case the Z value is ignored)


|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_height = [[getTerrainHeightASL]] ([[position]] [[player]]);</code>
|x1= <sqf>_height = getTerrainHeightASL (getPosATL player);</sqf>


|x2= <code>_height = [[getTerrainHeightASL]] [5213,3245];</code>
|x2= <sqf>_height = getTerrainHeightASL [5213,3245];</sqf>


|x3= <code>_seadepth = [[abs]] ([[getTerrainHeightASL]] [[getPosATL]] [[player]]); {{cc|sea depth at player's position}}</code>
|x3= <sqf>_seaDepth = abs (getTerrainHeightASL getPosATL player); // sea depth at player's position</sqf>


|seealso= [[setPosASL]] [[getPosASL]] [[getPosATL]] [[ASLToATL]] [[ATLToASL]] [[getElevationOffset]]
|seealso= [[setPosASL]] [[getPosASL]] [[getPosATL]] [[ASLToATL]] [[ATLToASL]] [[getElevationOffset]]
}}
}}

Latest revision as of 13:09, 20 December 2022

Hover & click on the images for description

Description

Description:
Returns the terrain height above the sea for the given position.
Groups:
Positions

Syntax

Syntax:
getTerrainHeightASL position
Parameters:
position: Array in format Position2D or Position3D (in which case the Z value is ignored)
Return Value:
Number

Examples

Example 1:
_height = getTerrainHeightASL (getPosATL player);
Example 2:
_height = getTerrainHeightASL [5213,3245];
Example 3:
_seaDepth = abs (getTerrainHeightASL getPosATL player); // sea depth at player's position

Additional Information

See also:
setPosASL getPosASL getPosATL ASLToATL ATLToASL getElevationOffset

Notes

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