animationSourcePhase: Difference between revisions

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|gr1= Animations
|gr1= Animations


|descr= Returns current animation phase of given source. Similar to [[animationPhase]] or [[doorPhase]] but designed to complement [[animateSource]]. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2)
|descr= Returns current animation phase of given source. Similar to [[animationPhase]] or [[doorPhase]] but designed to complement [[animateSource]]. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see {{Link|#Example 2}}).


|s1= object [[animationSourcePhase]] source
|s1= object [[animationSourcePhase]] source
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_phase = house [[animationSourcePhase]] "Door_1_source";</code>
|x1= <sqf>private _phase = house animationSourcePhase "Door_1_source";</sqf>
|x2= <code>_mainturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "mainturret"); // relative to Marshall direction
_maingunElevation = [[deg]] (_marshall [[animationSourcePhase]] "maingun");
_obsturretDirection = [[deg]] (_marshall [[animationSourcePhase]] "obsturret"); // relative to main turret direction
_obsgunElevation = [[deg]] (_marshall [[animationSourcePhase]] "obsgun");</code>


|seealso= [[animateSource]], [[animationNames]], [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]]
|x2= <sqf>
private _mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction
private _maingunElevation = deg (_marshall animationSourcePhase "maingun");
private _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction
private _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");
</sqf>
 
|seealso= [[animateSource]] [[animationNames]] [[animate]] [[animationPhase]] [[animateDoor]] [[doorPhase]]
}}
}}

Latest revision as of 17:43, 4 January 2023

Hover & click on the images for description

Description

Description:
Returns current animation phase of given source. Similar to animationPhase or doorPhase but designed to complement animateSource. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2).
Groups:
Animations

Syntax

Syntax:
object animationSourcePhase source
Parameters:
object: Object
source: String
Return Value:
Number

Examples

Example 1:
private _phase = house animationSourcePhase "Door_1_source";
Example 2:
private _mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction private _maingunElevation = deg (_marshall animationSourcePhase "maingun"); private _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction private _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");

Additional Information

See also:
animateSource animationNames animate animationPhase animateDoor doorPhase

Notes

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