animationSourcePhase: Difference between revisions
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|gr1= Animations | |gr1= Animations | ||
|descr= Returns current animation phase of given source. Similar to [[animationPhase]] or [[doorPhase]] but designed to complement [[animateSource]]. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2) | |descr= Returns current animation phase of given source. Similar to [[animationPhase]] or [[doorPhase]] but designed to complement [[animateSource]]. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see {{Link|#Example 2}}). | ||
|s1= object [[animationSourcePhase]] source | |s1= object [[animationSourcePhase]] source | ||
Line 16: | Line 16: | ||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>private _phase = house animationSourcePhase "Door_1_source";</sqf> | ||
|seealso= [[animateSource]] | |x2= <sqf> | ||
private _mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction | |||
private _maingunElevation = deg (_marshall animationSourcePhase "maingun"); | |||
private _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction | |||
private _obsgunElevation = deg (_marshall animationSourcePhase "obsgun"); | |||
</sqf> | |||
|seealso= [[animateSource]] [[animationNames]] [[animate]] [[animationPhase]] [[animateDoor]] [[doorPhase]] | |||
}} | }} |
Latest revision as of 17:43, 4 January 2023
Description
- Description:
- Returns current animation phase of given source. Similar to animationPhase or doorPhase but designed to complement animateSource. This command could be used to obtain relative turret direction and gun elevation on a vehicle (see Example 2).
- Groups:
- Animations
Syntax
- Syntax:
- object animationSourcePhase source
- Parameters:
- object: Object
- source: String
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
- private _mainturretDirection = deg (_marshall animationSourcePhase "mainturret"); // relative to Marshall direction private _maingunElevation = deg (_marshall animationSourcePhase "maingun"); private _obsturretDirection = deg (_marshall animationSourcePhase "obsturret"); // relative to main turret direction private _obsgunElevation = deg (_marshall animationSourcePhase "obsgun");
Additional Information
Notes
-
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