AISFinishHeal: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Alternative Injury Simulation (AIS) end state. Used to tell engine that script side healing is done when using "HandleHeal" event handler. | ||
| | |s1= [[AISFinishHeal]] [unit, healer, healerCanHeal] | ||
| | |p1= unit: [[Object]] - wounded | ||
| [[ | |p2= healer: [[Object]] - medic | ||
|p3= healerCanHeal: [[Boolean]] | |||
| | |r1= [[Nothing]] | ||
|x1= <sqf>AISFinishHeal [_wounded, _medic, true];</sqf> | |||
| | |seealso= {{Link|Arma 2: Event Handlers#HandleHeal}} {{Link|Arma 3: Event Handlers#HandleHeal}} | ||
}} | }} | ||
Latest revision as of 17:43, 4 January 2023
Description
- Description:
- Alternative Injury Simulation (AIS) end state. Used to tell engine that script side healing is done when using "HandleHeal" event handler.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- AISFinishHeal [unit, healer, healerCanHeal]
- Parameters:
- unit: Object - wounded
- healer: Object - medic
- healerCanHeal: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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