AISFinishHeal: Difference between revisions
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|descr= Alternative Injury Simulation (AIS) end state. Used to tell engine that script side healing is done when using "HandleHeal" event handler. | |descr= Alternative Injury Simulation (AIS) end state. Used to tell engine that script side healing is done when using "HandleHeal" event handler. | ||
|s1= | |s1= [[AISFinishHeal]] [unit, healer, healerCanHeal] | ||
|p1= | |p1= unit: [[Object]] - wounded | ||
|p2= | |p2= healer: [[Object]] - medic | ||
|p3= | |p3= healerCanHeal: [[Boolean]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>AISFinishHeal [_wounded, _medic, true];</sqf> | ||
|seealso= | |seealso= {{Link|Arma 2: Event Handlers#HandleHeal}} {{Link|Arma 3: Event Handlers#HandleHeal}} | ||
}} | }} |
Latest revision as of 17:43, 4 January 2023
Description
- Description:
- Alternative Injury Simulation (AIS) end state. Used to tell engine that script side healing is done when using "HandleHeal" event handler.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- AISFinishHeal [unit, healer, healerCanHeal]
- Parameters:
- unit: Object - wounded
- healer: Object - medic
- healerCanHeal: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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