animatePylon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "{{HashLink" to "{{Link")
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.70
|1.70


|gr1= Animations
|gr1= Animations
|gr2= Vehicle Loadouts
|gr2= Vehicle Loadouts


|Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state <nowiki>=</nowiki>1. Supports pylon name since Arma 3 v1.93.145594
|descr= Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released  when pylon state == 1.


| vehicle '''animatePylon''' [pylon, animphase, instant]
|s1= vehicle [[animatePylon]] [pylon, animphase, instant]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= [pylon, animphase, instant] : [[Array]]
|p2= pylon: [[Number]] or {{GVI|arma3|1.94|size= 0.75}} [[String]] - pylon index (index starts from 1) or pylon name (see {{Link|getCompatiblePylonMagazines#Example 3}})
|p3= pylon: [[Number]] or [[String]] - pylon index (index starts from 1) or pylon name (see [[getCompatiblePylonMagazines]] Example 4)
|p4= animphase: [[Number]] - animation phase (0...1)
|p5= instant (Optional): [[Boolean]] - animate immediately


| [[Nothing]]
|p3= animphase: [[Number]] - animation phase in range 0..1


|x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code>
|p4= instant: [[Boolean]] - (Optional) animate immediately
|x2= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 0.5];</code>
|x3= <code>[[vehicle]] [[player]] [[animatePylon]] ["pylon1", 1, [[true]]];</code>


|seealso= [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[animateBay]],[[setPylonsPriority]],[[setPylonLoadout]]
|r1= [[Nothing]]
}}
 
|x1= <sqf>vehicle player animatePylon [1, 0.5];</sqf>
 
|x2= <sqf>vehicle player animatePylon ["pylon1", 0.5];</sqf>


|x3= <sqf>vehicle player animatePylon ["pylon1", 1, true];</sqf>


<dl class="command_description">
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]]
</dl>
}}

Latest revision as of 17:43, 4 January 2023

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state == 1.
Groups:
AnimationsVehicle Loadouts

Syntax

Syntax:
vehicle animatePylon [pylon, animphase, instant]
Parameters:
vehicle: Object
pylon: Number or Arma 3 logo black.png1.94 String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines - Example 3)
animphase: Number - animation phase in range 0..1
instant: Boolean - (Optional) animate immediately
Return Value:
Nothing

Examples

Example 1:
vehicle player animatePylon [1, 0.5];
Example 2:
vehicle player animatePylon ["pylon1", 0.5];
Example 3:
vehicle player animatePylon ["pylon1", 1, true];

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon animateBay setPylonsPriority setPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note