animatePylon: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.70 | |||
|1.70 | |||
|gr1= Animations | |gr1= Animations | ||
|gr2= Vehicle Loadouts | |gr2= Vehicle Loadouts | ||
|Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state | |descr= Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state == 1. | ||
| vehicle | |s1= vehicle [[animatePylon]] [pylon, animphase, instant] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= | |p2= pylon: [[Number]] or {{GVI|arma3|1.94|size= 0.75}} [[String]] - pylon index (index starts from 1) or pylon name (see {{Link|getCompatiblePylonMagazines#Example 3}}) | ||
| | |||
| | |p3= animphase: [[Number]] - animation phase in range 0..1 | ||
| | |||
|p4= instant: [[Boolean]] - (Optional) animate immediately | |||
|r1= [[Nothing]] | |||
|x1= <sqf>vehicle player animatePylon [1, 0.5];</sqf> | |||
| [ | |x2= <sqf>vehicle player animatePylon ["pylon1", 0.5];</sqf> | ||
|x3= <sqf>vehicle player animatePylon ["pylon1", 1, true];</sqf> | |||
|x3= < | |||
|seealso= [[Arma 3 Vehicle Loadouts]] | |seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]] [[setAmmoOnPylon]] [[animateBay]] [[setPylonsPriority]] [[setPylonLoadout]] | ||
}} | }} |
Latest revision as of 17:43, 4 January 2023
Description
- Description:
- Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state == 1.
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- vehicle animatePylon [pylon, animphase, instant]
- Parameters:
- vehicle: Object
- pylon: Number or 1.94 String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines - Example 3)
- animphase: Number - animation phase in range 0..1
- instant: Boolean - (Optional) animate immediately
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazines setAmmoOnPylon animateBay setPylonsPriority setPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note