diag setTerrainHeight: Difference between revisions
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(Created page with "{{RV|type=command |game1= arma3diag |version1= 2.05 |descr= |gr1= Diagnostic |s1= [[{{PAGENAMEE}}]] |p1= argumentName: Type - (Optional, default defaultValue) de...") |
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{{RV|type=command | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= 2.06 | |||
| | |branch= diag | ||
|descr= | |descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]]. | ||
[[File:A3 diag setTerrainHeight.png|thumb|350px|See {{Link|#Example 1}} for the code]] | |||
{{Feature|warning|This causes an instant CTD when ''position'' is out of the map! ({{hl|< 0}} and/or {{hl|> [[worldSize]]}})}} | |||
{{Feature|obsolete|This command is subject to be removed and replaced with: [[setTerrainHeight]]|arma3|2.10}} | |||
|gr1= Diagnostic | |gr1= Diagnostic | ||
|s1= [[ | |s1= position [[diag_setTerrainHeight]] height | ||
|p1= | |p1= position: [[Array]] in format [[Position]] | ||
|p2= | |p2= height: [[Number]] | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf> | ||
private _fnc_flattenTerrain = | |||
{ | |||
params ["_start", "_a", "_b", "_h"]; | |||
for "_xStep" from 0 to _a do | |||
{ | |||
for "_yStep" from 0 to _b do | |||
{ | |||
_start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; | |||
}; | |||
}; | |||
}; | |||
private _desiredTerrainHeight = 150; | |||
[getPosWorld player, 50, 50, _desiredTerrainHeight] spawn _fnc_flattenTerrain; | |||
</sqf> | |||
|seealso= [[diag_getTerrainHeight]] | |||
|seealso= [[ | |||
}} | }} |
Latest revision as of 17:43, 4 January 2023
Description
- Description:
- Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
- Groups:
- Diagnostic
Syntax
- Syntax:
- position diag_setTerrainHeight height
- Parameters:
- position: Array in format Position
- height: Number
- Return Value:
- Nothing
Examples
- Example 1:
- private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; private _desiredTerrainHeight = 150; [getPosWorld player, 50, 50, _desiredTerrainHeight] spawn _fnc_flattenTerrain;
Additional Information
- See also:
- diag_getTerrainHeight
Notes
-
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Only post proven facts here! Add Note