diag setTerrainHeight: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.06 | |||
|branch= diag | |branch= diag | ||
|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]]. | |||
[[File:A3 diag setTerrainHeight.png|thumb|350px|See {{Link|#Example 1}} for the code]] | |||
|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]]. | {{Feature|warning|This causes an instant CTD when ''position'' is out of the map! ({{hl|< 0}} and/or {{hl|> [[worldSize]]}})}} | ||
[[File:A3 diag setTerrainHeight.png|350px|See Example 1 for the code | {{Feature|obsolete|This command is subject to be removed and replaced with: [[setTerrainHeight]]|arma3|2.10}} | ||
{{Feature | | |||
|gr1= Diagnostic | |gr1= Diagnostic | ||
|s1= position [[ | |s1= position [[diag_setTerrainHeight]] height | ||
|p1= position: [[Array]] | |p1= position: [[Array]] in format [[Position]] | ||
|p2= height: [[Number]] | |p2= height: [[Number]] | ||
|x1= < | |r1= [[Nothing]] | ||
|x1= <sqf> | |||
private _fnc_flattenTerrain = | |||
{ | { | ||
params ["_start", "_a", "_b", "_h"]; | |||
for "_xStep" from 0 to _a do | |||
{ | |||
for "_yStep" from 0 to _b do | |||
{ | |||
_start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; | |||
}; | |||
}; | |||
}; | }; | ||
private _desiredTerrainHeight = 150; | |||
[getPosWorld player, 50, 50, _desiredTerrainHeight] spawn _fnc_flattenTerrain; | |||
</sqf> | |||
|seealso= [[diag_getTerrainHeight]] | |seealso= [[diag_getTerrainHeight]] | ||
}} | }} |
Latest revision as of 17:43, 4 January 2023
Description
- Description:
- Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
- Groups:
- Diagnostic
Syntax
- Syntax:
- position diag_setTerrainHeight height
- Parameters:
- position: Array in format Position
- height: Number
- Return Value:
- Nothing
Examples
- Example 1:
- private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; private _desiredTerrainHeight = 150; [getPosWorld player, 50, 50, _desiredTerrainHeight] spawn _fnc_flattenTerrain;
Additional Information
- See also:
- diag_getTerrainHeight
Notes
-
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