diag setTerrainHeight: Difference between revisions
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|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]]. | |descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]]. | ||
[[File:A3 diag setTerrainHeight.png|thumb|350px|See {{ | [[File:A3 diag setTerrainHeight.png|thumb|350px|See {{Link|#Example 1}} for the code]] | ||
{{Feature|warning|This causes an instant CTD when ''position'' is out of the map! ({{ | {{Feature|warning|This causes an instant CTD when ''position'' is out of the map! ({{hl|< 0}} and/or {{hl|> [[worldSize]]}})}} | ||
{{Feature|obsolete|This command is subject to be removed and replaced with: [[setTerrainHeight]]|arma3|2.10}} | |||
|gr1= Diagnostic | |gr1= Diagnostic |
Latest revision as of 17:43, 4 January 2023
Description
- Description:
- Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
- Groups:
- Diagnostic
Syntax
- Syntax:
- position diag_setTerrainHeight height
- Parameters:
- position: Array in format Position
- height: Number
- Return Value:
- Nothing
Examples
- Example 1:
- private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; private _desiredTerrainHeight = 150; [getPosWorld player, 50, 50, _desiredTerrainHeight] spawn _fnc_flattenTerrain;
Additional Information
- See also:
- diag_getTerrainHeight
Notes
-
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