BIS fnc variableSpaceAdd: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
|game1= arma2 | |||
|version1= 1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Variables | |||
|descr= Add element to variable from someone's variable space. | |||
|s1= [object, varName, element, global, inArray] call [[BIS_fnc_variableSpaceAdd]] | |||
|p1= object: [[Object]] - owner of variable space | |||
|p2= varName: [[String]] - name of variable | |||
|p3= element: [[Anything]] - element which will be added (must be of same type as variable) | |||
|p4= global: [[Boolean]] - (Optional, default [[false]]) [[true]] to save modified variable globally | |||
|p5= inArray: [[Boolean]] - (Optional, default [[false]]) [[true]] to check if element is already in variable (only for [[Array]]s) | |||
|r1= [[Anything]] - updated variable | |||
|x1= <sqf>[player, "someVar", 1337, true, true] call BIS_fnc_variableSpaceAdd;</sqf> | |||
|seealso= [[BIS_fnc_variableSpaceRemove]] | |||
[[ | }} | ||
Latest revision as of 13:01, 15 January 2023
Description
- Description:
- Add element to variable from someone's variable space.
- Execution:
- call
- Groups:
- Variables
Syntax
- Syntax:
- [object, varName, element, global, inArray] call BIS_fnc_variableSpaceAdd
- Parameters:
- object: Object - owner of variable space
- varName: String - name of variable
- element: Anything - element which will be added (must be of same type as variable)
- global: Boolean - (Optional, default false) true to save modified variable globally
- inArray: Boolean - (Optional, default false) true to check if element is already in variable (only for Arrays)
- Return Value:
- Anything - updated variable
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_variableSpaceRemove
Notes
-
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