ctrlEnabled: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.75 | |||
| | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
Line 9: | Line 26: | ||
|gr1= GUI Control | |gr1= GUI Control | ||
| Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. | |descr= Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls. | ||
|s1= [[ctrlEnabled]] idc | |||
| [[ | |p1= idc: [[Number]] - control's IDC | ||
| | |r1= [[Boolean]] - [[true]] if the control is enabled, [[false]] if not | ||
| [[ | |s2= [[ctrlEnabled]] controlName | ||
| | |p21= controlName: [[Control]] | ||
| | |r2= [[Boolean]] - [[true]] if the control is enabled, [[false]] if not | ||
|x1= <sqf> | |||
|x1= < | if !(ctrlEnabled 100) then | ||
{ | { | ||
ctrlEnable [100, true]; | |||
};</ | }; | ||
</sqf> | |||
|x2= < | |x2= <sqf>_enabled = ctrlEnabled _control;</sqf> | ||
|seealso= [[ctrlEnable]] | |seealso= [[ctrlEnable]] | ||
}} | }} | ||
Latest revision as of 15:59, 20 March 2023
Description
- Description:
- Returns if a control on the currently active user dialog is enabled. Disabled controls cannot be focused. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlEnabled idc
- Parameters:
- idc: Number - control's IDC
- Return Value:
- Boolean - true if the control is enabled, false if not
Alternative Syntax
- Syntax:
- ctrlEnabled controlName
- Parameters:
- controlName: Control
- Return Value:
- Boolean - true if the control is enabled, false if not
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- ctrlEnable
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control