getRelPos: Difference between revisions
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m (Replaced <code> with <sqf>) |
m (Removed duplicate See also entry) |
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<sqf>_relpos = player getRelPos [100, 90];</sqf> | <sqf>_relpos = player getRelPos [100, 90];</sqf> | ||
|seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position | |seealso= [[getPos]] [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPosATL]] [[getPosASL]] [[getPosASLW]] | ||
}} | }} | ||
Revision as of 22:26, 22 March 2023
Description
- Description:
- Returns position that is given distance and relative direction away from original object.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - Object
- distance: Number - Distance from object
- direction: Number - Direction relative to object's current direction
- Return Value:
- Array in format PositionAGL
Examples
- Example 1:
- Find position 100 metres away at player's 3 o'clock:
Additional Information
- See also:
- getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- talkingtoaj
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.
- Posted on 3 March, 2016