BIS fnc enemyDetected: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
(added second parameter "distance" - added example)
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


| 1.00
|gr1= Combat


|gr1 = Combat
|descr= Returns true if unit knows about nearby enemy unit or driven vehicle.


| Returns true if unit knows about nearby enemy unit or driven vehicle.
|s1= unit call [[BIS_fnc_enemyDetected]]
 
| unit call [[BIS_fnc_enemyDetected]]


|p1= unit - [[Object]]: unit that is inspected
|p1= unit - [[Object]]: unit that is inspected


| [[Boolean]]: True if an enemy was detected
|r1= [[Boolean]]: True if an enemy was detected


|x1= <code>_enemyDetected = _unit [[call]] '''BIS_fnc_enemyDetected''';</code>
|x1= <sqf>private _enemyDetected = _unit call BIS_fnc_enemyDetected;</sqf>


| [[BIS_fnc_enemyTargets]]
|seealso= [[BIS_fnc_enemyTargets]]
}}
|p2=distance - [[Number]]: radius around unit to check|x2=<sqf>private _enemyDetected = [_unit, 100] call BIS_fnc_enemyDetected;</sqf>}}

Latest revision as of 18:50, 3 April 2023

Hover & click on the images for description

Description

Description:
Returns true if unit knows about nearby enemy unit or driven vehicle.
Execution:
call
Groups:
Combat

Syntax

Syntax:
unit call BIS_fnc_enemyDetected
Parameters:
unit - Object: unit that is inspected
distance - Number: radius around unit to check
Return Value:
Boolean: True if an enemy was detected

Examples

Example 1:
private _enemyDetected = _unit call BIS_fnc_enemyDetected;
Example 2:
private _enemyDetected = [_unit, 100] call BIS_fnc_enemyDetected;

Additional Information

See also:
BIS_fnc_enemyTargets

Notes

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