setSystemOfUnits: Difference between revisions

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|x1= <code>if (player [[in]] _myHelicopter) [[then]] { [[setSystemOfUnits]] 2; };</code>
|x1= <sqf>if (player in _myHelicopter) then { setSystemOfUnits 2; };</sqf>


|seealso= [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]]
|seealso= [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]] [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]] [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]]
}}
}}

Latest revision as of 11:54, 26 April 2023

Hover & click on the images for description

Description

Description:
Set system of units. This will only impact gauges from advanced flight model.
This command is buggy: any value other than 0 (metric) will display both units at the same time.
Groups:
SystemBroken Commands

Syntax

Syntax:
setSystemOfUnits value
Parameters:
value: Number - possible values are:
  • 0 - metric
  • 1 - mixed
  • 2 - imperial
Return Value:
Nothing

Examples

Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };

Additional Information

See also:
forceRotorLibSimulation Advanced Helicopter Flight Model RotorLib commands systemOfUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note