BIS fnc weaponDirectionRelative: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|arg=|eff=" to "|arg= |eff=") |
Lou Montana (talk | contribs) m (Text replacement - "" to "") |
||
(12 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| | |game1= arma3 | ||
|version1= 1.64 | |||
| | |gr1= Weapons | ||
|descr= Returns relative direction vector of given weapon for the given vehicle | |||
[[ | |s1= [vehicle, weapon, visual] call [[BIS_fnc_weaponDirectionRelative]] | ||
|p1= vehicle: [[Object]] - vehicle | |||
|p2= weapon: [[String]] - vehicle weapon | |||
|p3= visual: [[Boolean]] - (Optional, default [[true]]) if [[true]] - result is in render scope, [[false]] - simulation scope | |||
|r1= [[Array]] format [[Vector3D]] | |||
|x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf> | |||
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[weaponDirection]] | |||
}} |
Latest revision as of 11:55, 26 April 2023
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- [vehicle, weapon, visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual: Boolean - (Optional, default true) if true - result is in render scope, false - simulation scope
- Return Value:
- Array format Vector3D
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note