BIS fnc weaponDirectionRelative: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>") |
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|descr= Returns relative direction vector of given weapon for the given vehicle | |descr= Returns relative direction vector of given weapon for the given vehicle | ||
|s1= [vehicle, weapon visual] call [[BIS_fnc_weaponDirectionRelative]] | |s1= [vehicle, weapon, visual] call [[BIS_fnc_weaponDirectionRelative]] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] - vehicle | ||
|p2= weapon: [[String]] - vehicle weapon | |p2= weapon: [[String]] - vehicle weapon | ||
|p3= visual | |p3= visual: [[Boolean]] - (Optional, default [[true]]) if [[true]] - result is in render scope, [[false]] - simulation scope | ||
|r1= | |r1= [[Array]] format [[Vector3D]] | ||
|x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf> | |x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf> |
Latest revision as of 11:55, 26 April 2023
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- [vehicle, weapon, visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual: Boolean - (Optional, default true) if true - result is in render scope, false - simulation scope
- Return Value:
- Array format Vector3D
Examples
- Example 1:
Additional Information
Notes
-
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