triggerAmmo: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.92 | |||
| | |arg= local | ||
| | |gr1= Object Manipulation | ||
| | |descr= Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (''shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket'') as if it did hit. | ||
If ammo uses submunition, then creation of submunition will be triggered. | |||
| | |s1= [[triggerAmmo]] munition | ||
|p1= munition: [[Object]] | |p1= munition: [[Object]] | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>triggerAmmo bomb1;</sqf> | ||
| | | |seealso= [[getShotParents]] [[Arma 3: Event Handlers#Fired|"Fired" Event Handler]] | ||
}} | }} | ||
Latest revision as of 11:55, 26 April 2023
Description
- Description:
- Triggers a munition such as shells, bullets, missiles, rockets, mines and bombs (shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket) as if it did hit. If ammo uses submunition, then creation of submunition will be triggered.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- triggerAmmo munition
- Parameters:
- munition: Object
- Return Value:
- Nothing
Examples
- Example 1:
- triggerAmmo bomb1;
Additional Information
- See also:
- getShotParents "Fired" Event Handler
Notes
-
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