useAudioTimeForMoves: Difference between revisions
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|descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | |descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | ||
|s1= soldier | |s1= soldier [[useAudioTimeForMoves]] toggle | ||
|p1= soldier: [[Object]] | |p1= soldier: [[Object]] | ||
Line 25: | Line 25: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>player useAudioTimeForMoves true;</sqf> | ||
|seealso= [[setAccTime]] | |seealso= [[setAccTime]] [[accTime]] | ||
}} | }} | ||
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<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2019-01-30 - 16:15 (UTC)</dd> | ||
<dt class="note">[[User:.kju|.kju]]</dt> | <dt class="note">[[User:.kju|.kju]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Latest revision as of 23:02, 13 May 2023
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Animations
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setAccTime accTime
Notes
-
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