useAudioTimeForMoves: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ">Posted on January ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-01-$1") |
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{{RV|type=command | |||
[[ | |game1= arma2 | ||
|version1= 1.00 | |||
|game2= arma2oa | |||
|version2= 1.50 | |||
|game3= tkoh | |||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|gr1= Animations | |||
|descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. | |||
|s1= soldier [[useAudioTimeForMoves]] toggle | |||
|p1= soldier: [[Object]] | |||
|p2= toggle: [[Boolean]] | |||
|r1= [[Nothing]] | |||
|x1= <sqf>player useAudioTimeForMoves true;</sqf> | |||
|seealso= [[setAccTime]] [[accTime]] | |||
}} | |||
<dl class="command_description"> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2019-01-30 - 16:15 (UTC)</dd> | |||
<dt class="note">[[User:.kju|.kju]]</dt> | |||
<dd class="note"> | |||
Makes movement (simulation) speed independent off [[accTime]]. | |||
So you can move "normal fast" in slow motion, and move "normal slow" in fast time. | |||
</dd> | |||
</dl> |
Latest revision as of 23:02, 13 May 2023
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Animations
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setAccTime accTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note