playAction: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(One intermediate revision by the same user not shown) | |||
Line 21: | Line 21: | ||
|gr2= Animations | |gr2= Animations | ||
|descr= When used on a person, a smooth transition to the given action will be initiated. | |descr= When used on a person, a smooth transition to the given action will be initiated.<br> | ||
<br> | For {{arma3}} actions see: [[playAction/actions]]. | ||
For | |||
|s1= soldier [[playAction]] action | |s1= soldier [[playAction]] action | ||
|p1= soldier: [[Object]] | |p1= soldier: [[Object]] | ||
|p2= action: [[String]] | |p2= action: [[String]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>soldierOne playAction "SitDown"</sqf> | |x1= <sqf>soldierOne playAction "SitDown";</sqf> | ||
|seealso= [[playActionNow]] [[switchAction]] [[playMove]] [[playMoveNow]] [[switchMove]] | |seealso= [[playActionNow]] [[switchAction]] [[playMove]] [[playMoveNow]] [[switchMove]] | ||
}} | }} |
Latest revision as of 05:46, 28 June 2023
Description
- Description:
- When used on a person, a smooth transition to the given action will be initiated.
For Arma 3 actions see: playAction/actions. - Groups:
- Unit ControlAnimations
Syntax
- Syntax:
- soldier playAction action
- Parameters:
- soldier: Object
- action: String
- Return Value:
- Nothing
Examples
- Example 1:
- soldierOne playAction "SitDown";
Additional Information
- See also:
- playActionNow switchAction playMove playMoveNow switchMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Command Group: Animations
- Scripting Commands: Global Effect