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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.90 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Object Manipulation | |||
Returns the class | |descr= Returns the class name of a given object. | ||
|s1= [[typeOf]] obj | |||
|p1= obj: [[Object]] | |||
|r1= [[String]] - config class name, or empty string if ''obj'' does not have a class | |||
|x1= <sqf>if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };</sqf> | |||
|seealso= [[countType]] [[isKindOf]] [[configOf]] | |||
}} | |||
Try using this on an object pre-placed in the mission editor | {{Note | ||
|user= Hardrock | |||
|timestamp= 20060804120300 | |||
|text= Try using this on an object pre-placed in the mission editor such as a house: | |||
Now place an object in the editor, save the map, and open up the [[Mission | <sqf>hint typeOf _object; // Shows the class name (XXX)</sqf> | ||
Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. | |||
Find the line: | Save it, and load the map. This method is no longer available since {{arma1}}. | ||
|game= ofp | |||
Save it, and load the map. | |version= 1.90 | ||
}} |
Latest revision as of 14:26, 4 August 2023
Description
- Description:
- Returns the class name of a given object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- typeOf obj
- Parameters:
- obj: Object
- Return Value:
- String - config class name, or empty string if obj does not have a class
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 04, 2006 - 12:03 (UTC)
-
Try using this on an object pre-placed in the mission editor such as a house:
Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since Armed Assault.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation