BIS fnc taskSetDestination: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Tasks


|gr1= Tasks |GROUP1=
|arg= global
|eff= global


|arg= global|Multiplayer Arguments=
|descr= Set a task's destination. {{Feature|informative|See [[Arma 3: Task Framework]] for more information.}}


|eff= global|Multiplayer Effects=
|s1= [taskName, destination] call [[BIS_fnc_taskSetDestination]]


| Set a task's destination. {{Informative| See [[Arma 3: Task Framework]] for more information.}}|Description=
|p1= taskName: [[String]]


| [taskName, destination] call [[BIS_fnc_taskSetDestination]] |Syntax=
|p2= destination: [[Object]], [[Array]], [[Position]] or [[String]] - task destination:
* [[Object]] - task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
* [[Array]] format [object, forceRealPosition]:
** object: [[Object]] - same as above
** forceRealPosition: [[Boolean]] - whether or not the task will be on exact object position even if the player does not know about the object
* [[Position]] - task will be on given positon
* [[String]] - marker name. Task will be at markers current position (Won't update if marker was moved)


|p1= taskName: [[String]] |Parameter 1=
|r1= [[String]] - task ID


|p2= destination: [[Object]], [[Array]], [[Position]] or [[String]] -  Task destination
|x1= <sqf>["BIS_task_01", [1337, 1337, 0]] call BIS_fnc_taskSetDestination;</sqf>
*[[Object]]: Task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
*[ [[Object]], [[true]] ]: Task will be on exact object position, even if player doesn't know about the object
*[[Position]]: Task will be on given positon
*[[String]]: Marker name. Task will be at markers current position (Won't update if marker was moved) |Parameter 2=


| [[String]] - Task ID |Return value=
|seealso= [[Arma 3: Task Framework]]
 
|x1= <code>["BIS_task_01",[1337,1337,0]] [[call]] [[BIS_fnc_taskSetDestination]];</code>|Example 1=
 
 
| [[:Category:Function Group: Tasks|Task Functions]] [[Arma 3: Task Framework]] |See also=
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:taskSetDestination}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:taskSetDestination}}]]

Latest revision as of 01:28, 11 September 2023

Hover & click on the images for description

Description

Description:
Set a task's destination.
See Arma 3: Task Framework for more information.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
[taskName, destination] call BIS_fnc_taskSetDestination
Parameters:
taskName: String
destination: Object, Array, Position or String - task destination:
  • Object - task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
  • Array format [object, forceRealPosition]:
    • object: Object - same as above
    • forceRealPosition: Boolean - whether or not the task will be on exact object position even if the player does not know about the object
  • Position - task will be on given positon
  • String - marker name. Task will be at markers current position (Won't update if marker was moved)
Return Value:
String - task ID

Examples

Example 1:
["BIS_task_01", [1337, 1337, 0]] call BIS_fnc_taskSetDestination;

Additional Information

See also:
Arma 3: Task Framework

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note