BIS fnc taskSetDestination: Difference between revisions

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(Updated function description)
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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Tasks


|1.00|= Game version
|arg= global
____________________________________________________________________________________________
|eff= global


| <pre>/*
|descr= Set a task's destination. {{Feature|informative|See [[Arma 3: Task Framework]] for more information.}}
Description:
Set a task's destination.


Parameters:
|s1= [taskName, destination] call [[BIS_fnc_taskSetDestination]]
0: STRING - task name
1: OBJECT or ARRAY or STRING - task destination
OBJECT - task will be displayed on the object if player knows about it,
otherwise it will be on estimated position or even hidden
[OBJECT,true] - task will be on exact object position,
even if player doesn't know about the object
[X,Y,Z] - position - task will be on given positon
STRING - marker name - task will be at markers current position
(position not updated if marker moves)


Returns:
|p1= taskName: [[String]]
STRING - Task ID
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p2= destination: [[Object]], [[Array]], [[Position]] or [[String]] - task destination:
____________________________________________________________________________________________
* [[Object]] - task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
* [[Array]] format [object, forceRealPosition]:
** object: [[Object]] - same as above
** forceRealPosition: [[Boolean]] - whether or not the task will be on exact object position even if the player does not know about the object
* [[Position]] - task will be on given positon
* [[String]] - marker name. Task will be at markers current position (Won't update if marker was moved)


| <!-- [] call [[BIS_fnc_taskSetDestination]]; --> |= Syntax
|r1= [[String]] - task ID


|p1= |= Parameter 1
|x1= <sqf>["BIS_task_01", [1337, 1337, 0]] call BIS_fnc_taskSetDestination;</sqf>
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso=  [[Arma 3: Task Framework]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Tasks|{{uc:taskSetDestination}}]]
[[Category:Functions|{{uc:taskSetDestination}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:taskSetDestination}}]]

Latest revision as of 01:28, 11 September 2023

Hover & click on the images for description

Description

Description:
Set a task's destination.
See Arma 3: Task Framework for more information.
Execution:
call
Groups:
Tasks

Syntax

Syntax:
[taskName, destination] call BIS_fnc_taskSetDestination
Parameters:
taskName: String
destination: Object, Array, Position or String - task destination:
  • Object - task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
  • Array format [object, forceRealPosition]:
    • object: Object - same as above
    • forceRealPosition: Boolean - whether or not the task will be on exact object position even if the player does not know about the object
  • Position - task will be on given positon
  • String - marker name. Task will be at markers current position (Won't update if marker was moved)
Return Value:
String - task ID

Examples

Example 1:
["BIS_task_01", [1337, 1337, 0]] call BIS_fnc_taskSetDestination;

Additional Information

See also:
Arma 3: Task Framework

Notes

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