addPrimaryWeaponItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Hypoxic125 (talk | contribs) m (Undo revision 347499 by Hypoxic125 (talk)) Tag: Undo |
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|r1= [[Nothing]] or [[Boolean]] - '''false''' is returned if '''item''' can not be added | |r1= [[Nothing]] or [[Boolean]] - '''false''' is returned if '''item''' can not be added | ||
|x1= <sqf>player addPrimaryWeaponItem "muzzle_snds_H"; | |x1= <sqf>player addPrimaryWeaponItem "muzzle_snds_H";</sqf> | ||
</sqf> | |||
|seealso= [[addWeaponItem]] [[removePrimaryWeaponItem]] [[removeAllPrimaryWeaponItems]] [[addSecondaryWeaponItem]] [[addHandgunItem]] [[addBinocularItem]] [[weaponsItems]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[binocularItems]] | |seealso= [[addWeaponItem]] [[removePrimaryWeaponItem]] [[removeAllPrimaryWeaponItems]] [[addSecondaryWeaponItem]] [[addHandgunItem]] [[addBinocularItem]] [[weaponsItems]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[binocularItems]] | ||
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<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2014-06-22 - 23:08 (UTC)</dd> | ||
<dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | <dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Latest revision as of 02:03, 24 September 2023
Description
- Description:
- Adds weapon item, including magazine, directly to the primaryWeapon. This is used for infantry weapons.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addPrimaryWeaponItem item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Nothing or Boolean - false is returned if item can not be added
Examples
- Example 1:
Additional Information
- See also:
- addWeaponItem removePrimaryWeaponItem removeAllPrimaryWeaponItems addSecondaryWeaponItem addHandgunItem addBinocularItem weaponsItems handgunItems primaryWeaponItems secondaryWeaponItems binocularItems
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2014-06-22 - 23:08 (UTC)
- SilentSpike
- If the item being added is not supported by the unit's weapon then the command will simply fail silently. The item is also not added to the unit's inventory in such a case.