getRelPos: Difference between revisions
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|s2since= Arma3 2.14 | |s2since= Arma3 2.14 | ||
|p21= obj1 [[Object]] - Parent object | |p21= obj1: [[Object]] - Parent object | ||
|p22= obj2: [[Object]] - Attached object | |p22= obj2: [[Object]] - Attached object |
Revision as of 11:02, 28 September 2023
Description
- Description:
- Returns position that is given distance and relative direction away from original object. The alternative syntax available from Arma 3 v 2.14, returns the position offset of the attached object. If the animated memory point is used for attachment, the offset is calculated in render scope.
- Groups:
- Positions
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - Object
- distance: Number - Distance from object
- direction: Number - Direction relative to object's current direction
- Return Value:
- Array format PositionAGL
Alternative Syntax
- Syntax:
- obj1 getRelPos obj2
- Parameters:
- obj1: Object - Parent object
- obj2: Object - Attached object
- Return Value:
- Array format PositionRelative
Examples
- Example 1:
- Find position 100 metres away at player's 3 o'clock:
Additional Information
- See also:
- getPos getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPosATL getPosASL getPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 03, 2016 - 15:53 (UTC)
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it is starting point, getRelPos requires an object with its own azimut heading.