setDebriefingText: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
BrettMayson (talk | contribs) mNo edit summary |
||
Line 33: | Line 33: | ||
|p24= subtitle: [[String]] - subtitle text on the debriefing screen ('''Must be set to use this syntax, even if to empty string ""''') | |p24= subtitle: [[String]] - subtitle text on the debriefing screen ('''Must be set to use this syntax, even if to empty string ""''') | ||
|p25= picture | |p25= picture: [[String]] - (Optional) title picture | ||
|p27= background | |p27= background: [[String]] - (Optional) background picture | ||
|r2= [[Nothing]] | |r2= [[Nothing]] |
Revision as of 20:54, 28 September 2023
Description
- Description:
- Sets debriefing title, text, subtitle, picture and background for a mission ending. The end type could be the engine-defined ("CONTINUE", "KILLED", "LOSER", "END1", "END2", "END3", "END4", "END5", "END6"), config-defined (see CfgDebriefing) or, with an alternative syntax of this command, any String. Given texts will be used to replace the corresponding texts on the debriefing screen.
- Groups:
- Briefing
Syntax
- Syntax:
- endType setDebriefingText [title, description]
- Parameters:
- endType: String - engine type
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- endType setDebriefingText [title, description, subtitle, picture, background]
- Parameters:
- endType: String - any name
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- subtitle: String - subtitle text on the debriefing screen (Must be set to use this syntax, even if to empty string "")
- picture: String - (Optional) title picture
- background: String - (Optional) background picture
- Return Value:
- Nothing
Examples
- Example 1:
- _currentObjective = (taskDescription (currentTask player)) select 2; "endDeath" setDebriefingText ["You Lose","All of your men were killed while assaulting the " + _currentObjective];
Additional Information
- See also:
- getDebriefingText disableDebriefingStats enableDebriefingStats endMission failMission missionEnd
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note