getAssetDLCInfo: Difference between revisions

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|s2= [[getAssetDLCInfo]] [class, config]
|s2= [[getAssetDLCInfo]] [class, config]


|p21= [class, config]: [[Array]]
|p21= class: [[String]] - class name of the asset
|p22= class: [[String]] - class name of the asset
|p23= config (Optional): [[Config]] - config to search in, default: {{hl|[[configFile]] >> "CfgVehicles"}}


|r2= [[Array]] - array in format: [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName], where:
|p22= config: [[Config]] - (Optional, default <sqf inline>configFile >> "CfgVehicles"</sqf>) config in which to search
 
|r2= [[Array]] in format [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName], where:
* isDlc: [[Boolean]] - the asset belongs to a DLC
* isDlc: [[Boolean]] - the asset belongs to a DLC
* isOwned: [[Boolean]]  
* isOwned: [[Boolean]]  
Line 32: Line 32:
* appID: [[String]] - actual steam item ID or "0" for none or "-1" for unknown  
* appID: [[String]] - actual steam item ID or "0" for none or "-1" for unknown  
* DLCName: [[String]] - actual DLC name or ""
* DLCName: [[String]] - actual DLC name or ""
|x1= <code>[[getAssetDLCInfo]] [[player]];</code>


|x2= <code>[[getAssetDLCInfo]] "a3\Weapons_F_Enoch\Rifles\MSBS\MSBS65_F";</code>
|x1= <sqf>getAssetDLCInfo player;</sqf>
 
|x2= <sqf>getAssetDLCInfo "a3\Weapons_F_Enoch\Rifles\MSBS\MSBS65_F";</sqf>


|x3= <code>[[getAssetDLCInfo]] ["C_Van_01_transport_F"];</code>
|x3= <sqf>getAssetDLCInfo ["C_Van_01_transport_F"];</sqf>


|x4= <code>[[getAssetDLCInfo]] ["arifle_AK12_F", [[configFile]] >> "CfgWeapons"];</code>
|x4= <sqf>getAssetDLCInfo ["arifle_AK12_F", configFile >> "CfgWeapons"];</sqf>


|seealso= [[getDLCs]], [[getObjectDLC]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]]
|seealso= [[getDLCs]] [[getObjectDLC]] [[getPersonUsedDLCs]] [[getMissionDLCs]] [[getDLCAssetsUsageByName]] [[getDLCAssetsUsage]]
}}
}}

Latest revision as of 21:04, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns DLC information about given object or model.
Groups:
DLC

Syntax

Syntax:
getAssetDLCInfo asset
Parameters:
asset: Object or String - object reference or path to the model
Return Value:
Array - array in format: [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName], where:
  • isDlc: Boolean - the asset belongs to a DLC
  • isOwned: Boolean
  • isInstalled: Boolean
  • isAvailable: Boolean
  • appID: String - actual steam item ID or "0" for none or "-1" for unknown
  • DLCName: String - actual DLC name or ""

Alternative Syntax

Syntax:
getAssetDLCInfo [class, config]
Parameters:
class: String - class name of the asset
config: Config - (Optional, default configFile >> "CfgVehicles") config in which to search
Return Value:
Array in format [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName], where:
  • isDlc: Boolean - the asset belongs to a DLC
  • isOwned: Boolean
  • isInstalled: Boolean
  • isAvailable: Boolean
  • appID: String - actual steam item ID or "0" for none or "-1" for unknown
  • DLCName: String - actual DLC name or ""

Examples

Example 1:
getAssetDLCInfo player;
Example 2:
getAssetDLCInfo "a3\Weapons_F_Enoch\Rifles\MSBS\MSBS65_F";
Example 3:
getAssetDLCInfo ["C_Van_01_transport_F"];
Example 4:
getAssetDLCInfo ["arifle_AK12_F", configFile >> "CfgWeapons"];

Additional Information

See also:
getDLCs getObjectDLC getPersonUsedDLCs getMissionDLCs getDLCAssetsUsageByName getDLCAssetsUsage

Notes

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