worldToModelVisual: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.32
|1.32


|gr1= Positions
|gr1= Positions
|gr2= Render Time Scope
|gr2= Render Time Scope


| Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]].
|descr= Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]].
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will be [[vectorMultiply|divided]] by the object scale.}}


| object [[worldToModelVisual]] worldPosition
|s1= object [[worldToModelVisual]] worldPosition


|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]]
|p2= worldPosition: [[Array]] format [[Position#PositionAGL|PositionAGL]] or [[Array]] format [[Position#Introduction|Position2D]]


| [[Array]] - [[PositionRelative]]
|r1= [[Array]] - [[Position#PositionRelative|PositionRelative]]
 


|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code>
|x1= <sqf>_relPos = myObject worldToModelVisual [0,0,0];</sqf>


|x2= <code>_relPos = [[player]] [[worldToModelVisual]] [[position]] car;</code>
|x2= <sqf>_relPos = player worldToModelVisual position car;</sqf>


|x3= <code>_relPos = car [[worldToModelVisual]] [12000, 5000];</code>
|x3= <sqf>_relPos = car worldToModelVisual [12000, 5000];</sqf>


|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code>
|x4= <sqf>_relPos = unit worldToModelVisual position tank;</sqf>


|seealso= [[worldToModel]], [[vectorWorldToModelVisual]], [[modelToWorldVisual]], [[modelToWorld]]
|seealso= [[worldToModel]] [[vectorWorldToModelVisual]] [[modelToWorldVisual]] [[modelToWorld]]
}}
}}

Latest revision as of 21:38, 28 September 2023

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
For scaled objects, the relative position will be divided by the object scale.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array format PositionAGL or Array format Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModel vectorWorldToModelVisual modelToWorldVisual modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note