currentThrowable: Difference between revisions

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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.48
|1.48


|gr1= Weapons
|gr1= Weapons
Line 9: Line 8:
|gr2= Unit Inventory
|gr2= Unit Inventory


| Returns currently selected throwable, which will be launched if the user presses "G".<br><br>
|descr= Returns currently selected throwable (and the muzzle it is loaded into), which will be launched if the user presses {{Controls|G}}.
{{Informative | The weapon/magazine id system is W.I.P. and may change without notice.}}


| [[currentThrowable]] player
|s1= [[currentThrowable]] unit


|p1= player: [[Object]]
|p1= unit: [[Object]]


| [[Array]] in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]
|r1= [[Array]] in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]


|x1= <code>[[currentThrowable]] [[player]]; {{cc|["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]}}</code>
|x1= <sqf>currentThrowable player; // ["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]</sqf>


|x2= <code>_ct = [[currentThrowable]] [[player]]; {{cc|["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]]}}
|x2= <sqf>
_id = (_ct [[select]] 2 [[select]] 0) - 1e+007; {{cc|18}}</code>
_ct = currentThrowable player; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]]
_id = (_ct select 2 select 0) - 1e7; // 18
</sqf>


| [[currentWeapon]], [[currentMagazine]], [[currentMuzzle]], [[BIS_fnc_isThrowable]]
|seealso= [[selectThrowable]] [[currentWeapon]] [[currentMagazine]] [[currentMuzzle]] [[BIS_fnc_isThrowable]]
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:49, 10 October 2023

Hover & click on the images for description

Description

Description:
Returns currently selected throwable (and the muzzle it is loaded into), which will be launched if the user presses G.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
currentThrowable unit
Parameters:
unit: Object
Return Value:
Array in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]

Examples

Example 1:
currentThrowable player; // ["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]
Example 2:
_ct = currentThrowable player; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]] _id = (_ct select 2 select 0) - 1e7; // 18

Additional Information

See also:
selectThrowable currentWeapon currentMagazine currentMuzzle BIS_fnc_isThrowable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note