currentThrowable: Difference between revisions
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|gr2= Unit Inventory | |gr2= Unit Inventory | ||
|descr= Returns currently selected throwable, which will be launched if the user presses | |descr= Returns currently selected throwable (and the muzzle it is loaded into), which will be launched if the user presses {{Controls|G}}. | ||
|s1= [[currentThrowable]] | |s1= [[currentThrowable]] unit | ||
|p1= | |p1= unit: [[Object]] | ||
|r1= [[Array]] in format [magazineClassName, muzzleClassName, [magazineId, creatorId]] | |r1= [[Array]] in format [magazineClassName, muzzleClassName, [magazineId, creatorId]] | ||
|x1= < | |x1= <sqf>currentThrowable player; // ["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]</sqf> | ||
|x2= < | |x2= <sqf> | ||
_id = (_ct | _ct = currentThrowable player; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]] | ||
_id = (_ct select 2 select 0) - 1e7; // 18 | |||
</sqf> | |||
|seealso= [[currentWeapon]] [[currentMagazine]] [[currentMuzzle]] [[BIS_fnc_isThrowable]] | |seealso= [[selectThrowable]] [[currentWeapon]] [[currentMagazine]] [[currentMuzzle]] [[BIS_fnc_isThrowable]] | ||
}} | }} |
Latest revision as of 10:49, 10 October 2023
Description
- Description:
- Returns currently selected throwable (and the muzzle it is loaded into), which will be launched if the user presses G.
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- currentThrowable unit
- Parameters:
- unit: Object
- Return Value:
- Array in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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