currentThrowable: Difference between revisions

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|descr= Returns currently selected throwable (and the muzzle it is loaded into), which will be launched if the user presses {{Controls|G}}.
|descr= Returns currently selected throwable (and the muzzle it is loaded into), which will be launched if the user presses {{Controls|G}}.


|s1= [[currentThrowable]] player
|s1= [[currentThrowable]] unit


|p1= player: [[Object]]
|p1= unit: [[Object]]


|r1= [[Array]] in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]
|r1= [[Array]] in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]
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</sqf>
</sqf>


|seealso= [[currentWeapon]] [[currentMagazine]] [[currentMuzzle]] [[BIS_fnc_isThrowable]]
|seealso= [[selectThrowable]] [[currentWeapon]] [[currentMagazine]] [[currentMuzzle]] [[BIS_fnc_isThrowable]]
}}
}}

Latest revision as of 10:49, 10 October 2023

Hover & click on the images for description

Description

Description:
Returns currently selected throwable (and the muzzle it is loaded into), which will be launched if the user presses G.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
currentThrowable unit
Parameters:
unit: Object
Return Value:
Array in format [magazineClassName, muzzleClassName, [magazineId, creatorId]]

Examples

Example 1:
currentThrowable player; // ["SmokeShellGreen", "SmokeShellGreenMuzzle", [1.00002e+007, 0]]
Example 2:
_ct = currentThrowable player; // ["HandGrenade", "HandGrenadeMuzzle", [1e+007, 0]] _id = (_ct select 2 select 0) - 1e7; // 18

Additional Information

See also:
selectThrowable currentWeapon currentMagazine currentMuzzle BIS_fnc_isThrowable

Notes

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