BIS fnc EXP camp playerChecklist: Difference between revisions
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{{ | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.62 | |version1= 1.62 | ||
|gr1= Campaign | |||
|descr= Display a checklist of players that don't meet the given condition, thus preventing mission progress. | |descr= Display a checklist of players that don't meet the given condition, thus preventing mission progress. | ||
Line 17: | Line 12: | ||
|s1= [conditionProceed, conditionPlayer, code] call [[BIS_fnc_EXP_camp_playerChecklist]] | |s1= [conditionProceed, conditionPlayer, code] call [[BIS_fnc_EXP_camp_playerChecklist]] | ||
|p1= conditionProceed: [[Code]] - (Optional, default {true}) | |p1= conditionProceed: [[Code]] - (Optional, default {true}) general condition that must be met to proceed. Will not list player names. | ||
|p2= conditionPlayer: [[Code]] - (Optional, default {true}) | |p2= conditionPlayer: [[Code]] - (Optional, default {true}) condition that must be met by each player. Use '''_player''' to reference the player unit. | ||
|p3= code: [[Code]] - (Optional, default {}) | |p3= code: [[Code]] - (Optional, default {}) code to be executed when all players meet the defined condition. | ||
|r1= [[Boolean]] - [[ | |r1= [[Boolean]] - [[true]] if successful, [[false]] if not | ||
|x1= < | |x1= <sqf>[{count allPlayers == 4}] call BIS_fnc_EXP_camp_playerChecklist;</sqf> | ||
|seealso= | |seealso= | ||
}} | }} | ||
Latest revision as of 12:29, 8 November 2023
Description
- Description:
- Display a checklist of players that don't meet the given condition, thus preventing mission progress.
- Execution:
- call
- Multiplayer:
- Should only be excuted on the server.
- Groups:
- Campaign
Syntax
- Syntax:
- [conditionProceed, conditionPlayer, code] call BIS_fnc_EXP_camp_playerChecklist
- Parameters:
- conditionProceed: Code - (Optional, default {true}) general condition that must be met to proceed. Will not list player names.
- conditionPlayer: Code - (Optional, default {true}) condition that must be met by each player. Use _player to reference the player unit.
- code: Code - (Optional, default {}) code to be executed when all players meet the defined condition.
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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