BIS fnc updatePlayerArray: Difference between revisions

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|descr= Updates dead player objects to their current respawned objects.
|descr= Updates dead player objects to their current respawned objects.


|s1=[input] call [[BIS_fnc_updatePlayerArray]]
|s1= [input] call [[BIS_fnc_updatePlayerArray]]


|p1= input: [[Array]] of [[Object]]s - Array of old player objects
|p1= input: [[Array]] of [[Object]]s - array of old player objects


|r1= [[Array]] - Array with new player objects
|r1= [[Array]] - array with new player objects


|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code>
|x1= <sqf>private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;</sqf>


|seealso= [[player]], [[allPlayers]], [[playableUnits]]
|seealso= [[player]] [[allPlayers]] [[playableUnits]]
}}
}}

Latest revision as of 12:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Updates dead player objects to their current respawned objects.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[input] call BIS_fnc_updatePlayerArray
Parameters:
input: Array of Objects - array of old player objects
Return Value:
Array - array with new player objects

Examples

Example 1:
private _newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;

Additional Information

See also:
player allPlayers playableUnits

Notes

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