BIS fnc ambientAnimGetParams: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Ambient | |gr1= Ambient | ||
Line 9: | Line 8: | ||
|descr= Feeds params of given animset to [[BIS_fnc_ambientAnim]]. | |descr= Feeds params of given animset to [[BIS_fnc_ambientAnim]]. | ||
|s1= | |s1= animType call [[BIS_fnc_ambientAnimGetParams]] | ||
|p1= animType: [[String]] - | |p1= animType: [[String]] - can be: | ||
{{Columns|4| | |||
* "STAND1" | * "STAND1" | ||
* "STAND2" | * "STAND2" | ||
Line 49: | Line 49: | ||
* "BRIEFING_POINT_RIGHT" | * "BRIEFING_POINT_RIGHT" | ||
* "BRIEFING_POINT_TABLE" | * "BRIEFING_POINT_TABLE" | ||
}} | |||
|r1=[[Array]] - | |r1= [[Array]] - animation parameters | ||
|x1= < | |x1= <sqf>private _animParams = "KNEEL" call BIS_fnc_ambientAnimGetParams;</sqf> | ||
|seealso= [[BIS_fnc_ambientAnimCombat]] | |seealso= [[BIS_fnc_ambientAnimCombat]] [[BIS_fnc_ambientAnim]] | ||
}} | }} |
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Feeds params of given animset to BIS_fnc_ambientAnim.
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- animType call BIS_fnc_ambientAnimGetParams
- Parameters:
- animType: String - can be:
- "STAND1"
- "STAND2"
- "STAND_U1"
- "STAND_U2"
- "STAND_U3"
- "WATCH"
- "WATCH2"
- "GUARD"
- "LISTEN_BRIEFING"
- "LEAN_ON_TABLE"
- "LEAN"
- "SIT_AT_TABLE"
- "SIT1"
- "SIT"
- "SIT3"
- "SIT_U1"
- "SIT_U2"
- "SIT_U3"
- "SIT_HIGH1"
- "SIT_HIGH"
- "SIT_LOW"
- "SIT_LOW_U"
- "SIT_SAD1"
- "SIT_SAD2"
- "KNEEL"
- "REPAIR_VEH_PRONE"
- "REPAIR_VEH_KNEEL"
- "REPAIR_VEH_STAND"
- "PRONE_INJURED_U1"
- "PRONE_INJURED_U2"
- "PRONE_INJURED"
- "KNEEL_TREAT"
- "KNEEL_TREAT2"
- "BRIEFING"
- "BRIEFING_POINT_LEFT"
- "BRIEFING_POINT_RIGHT"
- "BRIEFING_POINT_TABLE"
- Return Value:
- Array - animation parameters
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_ambientAnimCombat BIS_fnc_ambientAnim
Notes
-
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