setVehicleRadar: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.70 | |||
| | |gr1= Sensors | ||
| | |descr= Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles. | ||
| | |s1= vehicle [[setVehicleRadar]] rule | ||
| vehicle | |p1= vehicle: [[Object]] - an AI-controlled vehicle | ||
| | |p2= rule: [[Number]] - can be one of the following: | ||
* 0 - automatic | |||
* 1 - forced on | |||
* 2 - forced off | |||
| | |r1= [[Nothing]] | ||
|x1= <sqf>_vehicle setVehicleRadar 1;</sqf> | |||
|x1= < | |||
|seealso= [[isVehicleRadarOn]] [[vehicleReportRemoteTargets]] [[setVehicleReportRemoteTargets]] [[vehicleReceiveRemoteTargets]] [[setVehicleReceiveRemoteTargets]] [[vehicleReportOwnPosition]] [[setVehicleReportOwnPosition]] [[reportRemoteTarget]] [[confirmSensorTarget]] | |||
}} | }} | ||
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle setVehicleRadar rule
- Parameters:
- vehicle: Object - an AI-controlled vehicle
- rule: Number - can be one of the following:
- 0 - automatic
- 1 - forced on
- 2 - forced off
- Return Value:
- Nothing
Examples
- Example 1:
- _vehicle setVehicleRadar 1;
Additional Information
- See also:
- isVehicleRadarOn vehicleReportRemoteTargets setVehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargets vehicleReportOwnPosition setVehicleReportOwnPosition reportRemoteTarget confirmSensorTarget
Notes
-
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