BIS fnc removeDestroyedCuratorEditableObjects: Difference between revisions

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|s1= [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
|s1= [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]


|p1= object: [[Object]] - Curator module or objects to be removed after death
|p1= object: [[Object]] - curator module or objects to be removed after death


|p2= parentClasses: [[Array]] of [[String|strings]] - Parent classes of objects to be removed (e.g., "Man")
|p2= parentClasses: [[Array]] of [[String|strings]] - Parent classes of objects to be removed (e.g., "Man")

Revision as of 13:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Make destroyed curator objects non-editable.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[object, parentClasses] call BIS_fnc_removeDestroyedCuratorEditableObjects
Parameters:
object: Object - curator module or objects to be removed after death
parentClasses: Array of strings - Parent classes of objects to be removed (e.g., "Man")
Return Value:
Boolean

Examples

Example 1:
[curatorModule, ["Man"]] call BIS_fnc_removeDestroyedCuratorEditableObjects;

Additional Information

See also:
Arma 3: Curator

Notes

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