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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.16 | |||
| | |serverExec= server | ||
| | |gr1= Curator | ||
| Register objects which can be edited by a curator. | |descr= Register objects which can be edited by a curator. | ||
| curatorObj | |s1= curatorObj [[addCuratorEditableObjects]] [objects, addCrew] | ||
|p1= curatorObj: [[Object]] - | |p1= curatorObj: [[Object]] - curator module | ||
|p2= objects: [[Array]] | |p2= objects: [[Array]] | ||
|p3= addCrew: [[Boolean]] | |p3= addCrew: [[Boolean]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>MyCuratorModule addCuratorEditableObjects [[MyCar], true];</sqf> | |||
| | |seealso= [[Arma 3: Curator]] [[allCurators]] [[removeCuratorEditableObjects]] [[curatorEditableObjects]] | ||
}} | |||
<dl class="command_description"> | |||
<dt></dt> | |||
<dd class="notedate">Posted on 2020-07-23 - 10:29 (UTC)</dd> | |||
<dt class="note">[[User:R3vo|R3vo]]</dt> | |||
<dd class="note"> | |||
To continuously make all created objects editable for all Zeus use the following code: | |||
<sqf>if isServer then | |||
{ | |||
[] spawn | |||
{ | |||
while {true} do | |||
{ | |||
{ | |||
_x addCuratorEditableObjects | |||
[ | |||
entities [[],["Logic"], true /* Include vehicle crew */,true /* Exclude dead bodies */], | |||
true | |||
]; | |||
} count allCurators; | |||
sleep 60; // Change to whatever fits your needs | |||
}; | |||
}; | |||
};</sqf> | |||
</dd> | |||
</dl> | </dl> | ||
Revision as of 14:59, 8 November 2023
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - curator module
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2020-07-23 - 10:29 (UTC)
- R3vo
- To continuously make all created objects editable for all Zeus use the following code: