setWaypointCombatMode: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}")
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma1 |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|version2= 1.00


|gr1= Waypoints |GROUP1=
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| The group combat mode is switched when the waypoint becomes active.
|game4= tkoh
<br>
|version4= 1.00
<br>
Possible mode values are:
* '''"NO CHANGE"''' (No change)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|BLUE]]"''' (Never fire)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|GREEN]]"''' (Hold fire - defend only)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|YELLOW]]"''' (Fire at will)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will) |DESCRIPTION=
____________________________________________________________________________________________


| waypoint '''setWaypointCombatMode''' mode |SYNTAX=
|game5= arma3
|version5= 0.50


|p1= waypoint: [[Array]] - format [[Waypoint]] |PARAMETER1=
|gr1= Waypoints


|p2= mode: [[String]] |PARAMETER2=
|descr= Changes a group's combat mode when the waypoint becomes active.


| [[Nothing]] |RETURNVALUE=
|s1= waypoint [[setWaypointCombatMode]] mode
____________________________________________________________________________________________
 
|x1= <code>[_grp, 2] [[setWaypointCombatMode]] "RED";</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]] |SEEALSO=
|p1= waypoint: [[Array]] - format [[Waypoint]]


}}
|p2= mode: [[String]] - can be:
* "NO CHANGE"
* "BLUE"
* "GREEN"
* "WHITE"
* "YELLOW"
* "RED"
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>[_grp, 2] setWaypointCombatMode "RED";</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[Combat Modes]] [[setWaypointBehaviour]]
</dl>
}}
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETWAYPOINTCOMBATMODE]]
[[Category:Scripting Commands OFP Elite |SETWAYPOINTCOMBATMODE]]
{{GameCategory|arma1|Scripting Commands}}
 
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:00, 8 November 2023

Hover & click on the images for description

Description

Description:
Changes a group's combat mode when the waypoint becomes active.
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointCombatMode mode
Parameters:
waypoint: Array - format Waypoint
mode: String - can be:
  • "NO CHANGE"
  • "BLUE"
  • "GREEN"
  • "WHITE"
  • "YELLOW"
  • "RED"
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointCombatMode "RED";

Additional Information

See also:
Combat Modes setWaypointBehaviour

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note