BIS fnc timeline getInterpMode: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.76 | |||
| | |gr1= Timeline | ||
|descr= Returns the timeline interp mode index. | |||
|s1= [timeline] call [[BIS_fnc_timeline_getInterpMode]] | |||
| | |p1= timeline: [[Object]] - the timeline object | ||
|r1= [[Number]] - can return: | |||
{{Columns|4| | |||
* 0 - Linear | |||
* 1 - Cubic | |||
* 2 - EaseIn | |||
* 3 - EaseOut | |||
* 4 - EaseInOut | |||
* 5 - Hermite | |||
* 6 - Berp | |||
* 7 - BounceIn | |||
* 8 - BounceOut | |||
* 9 - BounceInOut | |||
* 10 - QuinticIn | |||
* 11 - QuinticOut | |||
* 12 - QuinticInOut | |||
* 13 - ElasticIn | |||
* 14 - ElasticOut | |||
* 15 - ElasticInOut | |||
}} | |||
| | |x1= <sqf>private _interpolationMode = [timeline] call BIS_fnc_timeline_getInterpMode;</sqf> | ||
| | |seealso= [[BIS_fnc_timeline_deleted]] [[BIS_fnc_timeline_cleanup]] [[BIS_fnc_timeline_finish]] [[BIS_fnc_timeline_getAlpha]] [[BIS_fnc_timeline_getCurrentTime]] [[BIS_fnc_timeline_getLength]] [[BIS_fnc_timeline_getPlayFromStart]] [[BIS_fnc_timeline_getPlayRate]] [[BIS_fnc_timeline_getPlayTime]] [[BIS_fnc_timeline_getPosition]] [[BIS_fnc_timeline_getSimulatedCurves]] [[BIS_fnc_timeline_getStopTime]] [[BIS_fnc_timeline_getTimeLeft]] [[BIS_fnc_timeline_init]] [[BIS_fnc_timeline_isFinished]] [[BIS_fnc_timeline_isLooping]] [[BIS_fnc_timeline_isPaused]] [[BIS_fnc_timeline_isPlaying]] [[BIS_fnc_timeline_play]] [[BIS_fnc_timeline_setInterpMode]] [[BIS_fnc_timeline_setLength]] [[BIS_fnc_timeline_setLoop]] [[BIS_fnc_timeline_setPause]] [[BIS_fnc_timeline_setPlayRate]] [[BIS_fnc_timeline_setPosition]] [[BIS_fnc_timeline_simulateCurves]] [[BIS_fnc_timeline_stop]] [[BIS_fnc_timeline_tick]] [[BIS_fnc_timeline_setReverse]] [[BIS_fnc_timeline_isReverse]] | ||
}} | }} | ||
Latest revision as of 14:00, 8 November 2023
Description
Syntax
- Syntax:
- [timeline] call BIS_fnc_timeline_getInterpMode
- Parameters:
- timeline: Object - the timeline object
- Return Value:
- Number - can return:
- 0 - Linear
- 1 - Cubic
- 2 - EaseIn
- 3 - EaseOut
- 4 - EaseInOut
- 5 - Hermite
- 6 - Berp
- 7 - BounceIn
- 8 - BounceOut
- 9 - BounceInOut
- 10 - QuinticIn
- 11 - QuinticOut
- 12 - QuinticInOut
- 13 - ElasticIn
- 14 - ElasticOut
- 15 - ElasticInOut
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_timeline_deleted BIS_fnc_timeline_cleanup BIS_fnc_timeline_finish BIS_fnc_timeline_getAlpha BIS_fnc_timeline_getCurrentTime BIS_fnc_timeline_getLength BIS_fnc_timeline_getPlayFromStart BIS_fnc_timeline_getPlayRate BIS_fnc_timeline_getPlayTime BIS_fnc_timeline_getPosition BIS_fnc_timeline_getSimulatedCurves BIS_fnc_timeline_getStopTime BIS_fnc_timeline_getTimeLeft BIS_fnc_timeline_init BIS_fnc_timeline_isFinished BIS_fnc_timeline_isLooping BIS_fnc_timeline_isPaused BIS_fnc_timeline_isPlaying BIS_fnc_timeline_play BIS_fnc_timeline_setInterpMode BIS_fnc_timeline_setLength BIS_fnc_timeline_setLoop BIS_fnc_timeline_setPause BIS_fnc_timeline_setPlayRate BIS_fnc_timeline_setPosition BIS_fnc_timeline_simulateCurves BIS_fnc_timeline_stop BIS_fnc_timeline_tick BIS_fnc_timeline_setReverse BIS_fnc_timeline_isReverse
Notes
-
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