BIS fnc isUnitVirtual: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Return if unit is virtual (used for example for Zeus players). | ||
| | |s1= [object] call [[BIS_fnc_isUnitVirtual]] | ||
| | |p1= object: [[Object]] - object to be turned into virtual unit | ||
| | |r1= [[Boolean]] - [[true]] if virtual unit | ||
| | |x1= <sqf>private _isVirtual = someObject call BIS_fnc_isUnitVirtual;</sqf> | ||
| | |seealso= [[BIS_fnc_initVirtualUnit]] | ||
}} | }} | ||
Latest revision as of 14:42, 8 November 2023
Description
- Description:
- Return if unit is virtual (used for example for Zeus players).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_isUnitVirtual
- Parameters:
- object: Object - object to be turned into virtual unit
- Return Value:
- Boolean - true if virtual unit
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_initVirtualUnit
Notes
-
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