BIS fnc objectInventoryAnimatedClose: Difference between revisions

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m (Text replacement - "\[\[BIS[ _]fnc[ _]O([^A-Z])" to "[[BIS_fnc_o$1")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *O([a-z])" to "$1 - o$2")
 
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|game1= arma3
|game1= arma3
|version1= 1.00
|version1= 1.00


|gr1 = Scripts
|gr1= Scripts


|arg= global
|arg= global
Line 15: Line 14:
|s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedClose]]
|s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedClose]]


|p1= object: [[Object]] - Object
|p1= object: [[Object]] - object


|p2= animationArray: [[Array]] - An Array in form of:<br>
|p2= animationArray: [[Array]] - an Array in form of:<br>
0: String - Animation Name<br>
0: String - Animation Name<br>
1: Number - Animation phase
1: Number - Animation phase


|r1= [[Nothing]]
|r1= [[Nothing]]
|exec= call


|seealso= [[BIS_fnc_objectInventoryAnimatedOpen]]
|seealso= [[BIS_fnc_objectInventoryAnimatedOpen]]
}}
}}
[[Category:Functions|{{uc:ObjectInventoryAnimatedClose}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:ObjectInventoryAnimatedClose}}]]

Latest revision as of 14:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Animates an object being closed, for example a drawer. The counter set by BIS_fnc_objectInventoryAnimatedOpen gets reset when this function is called.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[object, animationArray] call BIS_fnc_objectInventoryAnimatedClose
Parameters:
object: Object - object
animationArray: Array - an Array in form of:
0: String - Animation Name
1: Number - Animation phase
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
BIS_fnc_objectInventoryAnimatedOpen

Notes

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