BIS fnc objectInventoryAnimatedClose: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *O([a-z])" to "$1 - o$2") |
||
Line 14: | Line 14: | ||
|s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedClose]] | |s1= [object, animationArray] call [[BIS_fnc_objectInventoryAnimatedClose]] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - object | ||
|p2= animationArray: [[Array]] - an Array in form of:<br> | |p2= animationArray: [[Array]] - an Array in form of:<br> |
Latest revision as of 14:42, 8 November 2023
Description
- Description:
- Animates an object being closed, for example a drawer. The counter set by BIS_fnc_objectInventoryAnimatedOpen gets reset when this function is called.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [object, animationArray] call BIS_fnc_objectInventoryAnimatedClose
- Parameters:
- object: Object - object
- animationArray: Array - an Array in form of:
0: String - Animation Name
1: Number - Animation phase - Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- BIS_fnc_objectInventoryAnimatedOpen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note